Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lrc3c-KeXmH-RJQk3-4PsFT-MadFO | 20/16/5 | 100.7 | 1.39 | 2026-06-27 22:33:14 · 33m 22s | |
| CSGO-qAhxq-8Vydc-P3toG-KnwFo-74wPB | 22/18/5 | 96.5 | 1.36 | 2026-06-18 20:00:53 · 36m 2s | |
| CSGO-k4rAM-pSOvS-n55uD-unGtU-NvoNO | 8/13/6 | 78.4 | 0.89 | 2026-06-18 19:34:11 · 22m 51s | |
| CSGO-ipB6h-iwpp7-5fS6X-zTeOa-R5vjN | 10/17/2 | 67.4 | 0.61 | 2026-06-10 19:34:44 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.