Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8yjzB-3AvfL-mQCLd-ehA3y-UqDZG | 13/17/1 | 79.1 | 0.84 | 2026-07-05 09:17:20 · 34m 5s | |
| CSGO-Wt9Q4-NaDRb-vBzCd-ODFaR-tm7SA | 20/18/9 | 105.9 | 1.31 | 2026-07-05 08:37:00 · 35m 58s | |
| CSGO-n5JHO-Sx9kL-LaRom-7mz2i-APxDK | 10/13/3 | 81.6 | 1.04 | 2026-07-05 08:14:45 · 18m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.