Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UNpPh-VshkW-ky5HK-7NRTM-xxdqA | 10/9/3 | 43.6 | 1.00 | 2026-06-29 19:08:01 · 29m 56s | |
| CSGO-dTPcw-zmdZs-pJ4hq-O68rV-4GUrC | 25/23/3 | 77.7 | 1.14 | 2026-06-29 18:24:31 · 39m 55s | |
| CSGO-rfRwb-nvVwN-8sjqC-Kf5rA-fympQ | 11/17/5 | 69.8 | 0.76 | 2026-06-27 12:27:35 · 38m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.