Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z324h-63qDd-Yc2T5-VK5xn-M4R4M | 11/14/1 | 64.0 | 0.83 | 2026-07-06 15:36:45 · 26m 36s | |
| CSGO-z7TxO-sKnND-dtFtE-XYhAP-66r4N | 22/17/3 | 86.0 | 1.34 | 2026-06-28 10:23:52 · 37m 20s | |
| CSGO-qtEdQ-nBtcY-did9i-epHLr-oNBYN | 18/16/4 | 89.0 | 1.23 | 2026-06-28 09:52:17 · 28m 2s | |
| CSGO-bGZ8e-VbmP7-SEhwa-5fQZT-uQJLH | 23/22/7 | 88.2 | 1.18 | 2026-06-21 19:32:54 · 48m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.