Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HVdBe-snE4L-rh6ru-tNoh4-GfNHA | 13/20/9 | 69.9 | 0.96 | 2026-06-25 20:26:06 · 39m 28s | |
| CSGO-xFTds-32SPr-fmRXx-wmG3i-DYBUM | 10/19/7 | 68.7 | 0.77 | 2026-06-25 19:47:38 · 35m 52s | |
| CSGO-3o3rt-9fOPv-kc34z-knWOZ-cQaYO | 16/20/4 | 69.3 | 0.86 | 2026-06-25 19:05:35 · 31m 4s | |
| CSGO-9SkHd-6YOeU-9pxks-EENsB-vT88F | 10/13/3 | 54.9 | 0.83 | 2026-06-25 18:23:58 · 26m 54s | |
| CSGO-YryXF-OhJP4-aDxVK-ZkZpL-mxF4C | 12/8/1 | 77.5 | 1.15 | 2026-06-21 01:13:11 · 13m 25s | |
| CSGO-Lp9Qd-CrphP-JhsAz-uRu8e-2PDRE | 18/17/6 | 86.7 | 1.19 | 2026-06-19 19:47:57 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.