Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pc4Yt-OShd2-m4iSS-zfOYa-cvmHB | 16/23/4 | 64.8 | 0.78 | 2026-06-27 19:38:55 · 44m 15s | |
| CSGO-PN7ME-QCe89-5vG8p-r7AmN-A8btH | 7/13/3 | 57.8 | 0.70 | 2026-06-24 19:29:22 · 25m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.