Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SaPUJ-vSbkW-p2AiF-3MWbY-F7QBD | 12/18/4 | 49.8 | 0.71 | 2026-07-06 10:36:53 · 47m 32s | |
| CSGO-Bthyz-VPhaV-XKzCT-s9XHD-Gd5FP | 16/18/12 | 101.3 | 1.20 | 2026-06-26 21:41:55 · 33m 14s | |
| CSGO-kHCvm-Kr7Xd-3btTS-a5hdb-RkuzF | 12/15/5 | 72.2 | 0.95 | 2026-06-26 20:39:45 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.