Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wMt7A-QdexF-SEPe3-sqom2-tezYP | 30/9/1 | 144.5 | 2.39 | 2026-06-30 20:27:23 · 29m 46s | |
| CSGO-4PECM-YyVYD-fj4U5-D8Lpk-tiOUD | 16/10/4 | 78.8 | 1.35 | 2026-06-28 20:53:52 · 24m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.