Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yOm3i-mTb5M-wGRAH-XECbJ-6xUWJ | 32/20/4 | 108.0 | 1.60 | 2026-07-02 19:16:47 · 40m 28s | |
| CSGO-KoRmt-HaCUA-R9ep3-Hp6hd-U5O3A | 20/15/10 | 93.0 | 1.42 | 2026-06-15 21:38:26 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.