Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h5niW-bQ96G-sKEie-TT8mR-TbCRE | 12/15/3 | 98.3 | 0.92 | 2026-06-28 20:30:47 · 27m 29s | |
| CSGO-SFQjZ-4dCLj-GVYVT-wEOVu-ohtnC | 19/15/12 | 119.2 | 1.55 | 2026-06-27 12:56:39 · 33m 0s | |
| CSGO-FXoKq-3kHxO-G92VB-4dFb8-3Aw5G | 15/9/2 | 98.8 | 1.45 | 2026-06-14 19:27:11 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.