Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fMn2U-ZL2tv-sXF4Y-TDmox-SMOtQ | 17/8/5 | 65.7 | 1.34 | 2026-06-25 21:32:35 · 48m 31s | |
| CSGO-3uT8J-tpruz-x9TzR-9ZktV-rG64E | 18/21/6 | 79.9 | 1.02 | 2026-06-24 20:33:19 · 46m 15s | |
| CSGO-CEyBd-BysA2-MNcMW-ApJpJ-6xUWJ | 8/14/6 | 63.4 | 0.68 | 2026-06-23 20:23:43 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.