Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RVK59-pbG3D-QBqEU-WADRj-tiOUD | 2/5/5 | 40.5 | 0.78 | 2026-06-29 18:25:42 · 19m 11s | |
| CSGO-OiHZ3-OVT49-EZAS3-DK7HH-57wwQ | 6/16/6 | 45.5 | 0.56 | 2026-06-26 19:25:56 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.