Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sHOyE-qMskp-A9T8U-cUKD2-5AnkP | 8/8/2 | 54.6 | 1.00 | 2026-07-04 14:32:44 · 27m 46s | |
| CSGO-LUYJN-hsuB6-XOTFV-jJ5du-VN3tJ | 16/17/9 | 90.8 | 1.11 | 2026-07-03 18:14:33 · 39m 0s | |
| CSGO-scF9L-4cxto-Nek4L-Eewez-wVC7K | 17/19/5 | 80.7 | 0.96 | 2026-06-17 21:01:39 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.