Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbNxh-5DeBa-CF8mM-sZVmX-cQaYO | 22/16/5 | 86.3 | 1.40 | 2026-07-04 20:26:57 · 35m 23s | |
| CSGO-aM6Fe-sGMRO-tj7aO-oFn2o-n3zQN | 14/21/6 | 73.3 | 0.91 | 2026-07-04 19:23:28 · 40m 56s | |
| CSGO-TURuo-2s5Sc-bRsrG-NOv3O-ZR9jE | 14/16/3 | 61.6 | 0.97 | 2026-07-04 17:59:48 · 32m 46s | |
| CSGO-QLoN6-JvdQU-4KdtN-oK4nQ-7mw9H | 19/20/4 | 75.1 | 1.08 | 2026-07-04 17:18:53 · 37m 38s | |
| CSGO-TUzaR-FLzOh-q3cXZ-64xaf-YjEuA | 15/21/12 | 81.3 | 0.99 | 2026-07-02 18:54:16 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.