Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QVciF-Rs646-akmDq-b62Qt-3fwXD | 10/20/6 | 60.1 | 0.59 | 2026-07-01 01:00:46 · 41m 0s | |
| CSGO-FVoHS-2v7Hp-kJzUN-tk6b7-Oe2ED | 13/15/6 | 75.9 | 1.01 | 2026-07-01 00:22:14 · 33m 9s | |
| CSGO-p8nvK-tZQno-bvLrq-4FiKO-9v4ZJ | 14/18/5 | 72.6 | 0.90 | 2026-06-29 23:59:56 · 42m 46s | |
| CSGO-vyCux-W29VP-tDtEa-ZrXeH-wcpmJ | 12/17/6 | 88.9 | 1.02 | 2026-06-24 00:15:19 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.