Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vt2S6-dwQfN-UBAO7-FwrUa-NP7rN | 12/18/5 | 64.5 | 0.78 | 2026-06-16 13:09:40 · 37m 46s | |
| CSGO-huu9q-uUFcT-JcsDq-GUcTG-CcyMM | 15/25/9 | 60.2 | 0.71 | 2026-06-12 13:23:52 · 46m 7s | |
| CSGO-Yzp5N-k2mMS-ihtJ8-wqbNB-soi9Q | 12/15/7 | 71.7 | 0.90 | 2026-06-12 12:42:09 · 39m 0s | |
| CSGO-FBeKu-uQ4Wq-WEu9Z-fisKF-NcHLH | 11/22/3 | 40.0 | 0.52 | 2026-06-11 18:44:20 · 52m 38s | |
| CSGO-QvwZs-GH8T6-BkK98-XFXen-iNBYN | 14/20/4 | 67.2 | 0.83 | 2026-06-11 18:06:28 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.