76561197977444909
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 19.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U7koc-nGfRm-4DwHH-ZcK8A-b99PL | 13/14/9 | 79.3 | 1.09 | 2026-07-04 21:08:14 · 39m 11s | |
| CSGO-v555U-KvsKh-DRGnk-RYMw5-xq2AC | 5/16/4 | 49.0 | 0.45 | 2026-07-03 21:16:07 · 40m 41s | |
| CSGO-tuixU-nec4A-rnYDc-bhMqn-eYsFF | 18/19/3 | 80.3 | 1.04 | 2026-07-03 20:37:55 · 33m 39s | |
| CSGO-j56MK-f5qF9-KZBzh-VvAAu-JNCEB | 6/13/4 | 46.2 | 0.64 | 2026-07-03 20:05:38 · 25m 30s | |
| CSGO-ByWWb-fqeSi-uEoUU-v4F4O-qScRF | 16/17/9 | 78.2 | 1.13 | 2026-07-02 19:29:01 · 47m 31s | |
| CSGO-Nhbqj-zeQ4f-CstzD-jrCy8-mUNMB | 14/12/6 | 101.1 | 1.44 | 2026-07-02 18:58:00 · 26m 4s | |
| CSGO-n7yDo-JKvbD-fBbS7-HuyMf-ZjLjC | 18/15/8 | 107.1 | 1.48 | 2026-07-01 20:28:04 · 29m 50s | |
| CSGO-DAax3-r239v-DHP7E-XcLfY-Ua7WB | 9/18/3 | 65.2 | 0.61 | 2026-06-30 19:01:07 · 30m 37s | |
| CSGO-nD4ok-VkAp2-SD6LD-odzHF-NyCJC | 15/16/5 | 74.5 | 1.02 | 2026-06-30 18:23:54 · 34m 37s | |
| CSGO-HZobN-UOfTB-WqFmQ-EsCFk-WPeyC | 9/17/9 | 65.7 | 0.78 | 2026-06-29 19:37:37 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.