Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cANu4-bdiKr-wWRNm-Ax53b-Gkb3K | 25/15/6 | 106.7 | 1.54 | 2026-07-01 17:58:31 · 39m 47s | |
| CSGO-r2meF-niqSM-9Eo2U-XOaKT-n6iPK | 15/22/10 | 68.2 | 0.78 | 2026-06-28 18:47:08 · 44m 41s | |
| CSGO-8UBpi-MKfXe-hERbt-TQaFE-Gd5FP | 18/17/4 | 76.2 | 1.18 | 2026-06-21 13:19:57 · 41m 1s | |
| CSGO-ohyfR-QT2p2-ahsBW-ojJt2-O2GGG | 19/16/3 | 92.5 | 1.26 | 2026-06-07 09:49:47 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.