Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OsFeH-Ar8Me-kfDJn-YVqxW-4P47M | 30/18/6 | 124.5 | 1.74 | 2026-07-07 20:15:24 · 37m 27s | |
| CSGO-aCtEH-ZtfOw-ZGxzj-ZQW2s-n2ohH | 9/13/1 | 44.9 | 0.65 | 2026-07-07 18:24:36 · 33m 45s | |
| CSGO-GffRa-eKyB9-ZEjE4-Uti5W-TGwPB | 15/10/1 | 73.4 | 1.24 | 2026-07-07 17:05:52 · 30m 55s | |
| CSGO-uP5wT-VrRMW-xzjKT-RbmMn-aD57M | 11/20/5 | 77.0 | 0.73 | 2026-06-29 18:38:54 · 37m 56s | |
| CSGO-ZLw4c-FtBdJ-3Dp4c-y8tsw-FWzfF | 19/18/2 | 77.5 | 1.12 | 2026-06-29 17:18:50 · 38m 47s | |
| CSGO-W6HiM-BYcKi-tO7eN-dywFm-r46KQ | 27/16/7 | 107.4 | 1.63 | 2026-06-26 17:50:05 · 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.