Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7OvJ-uzCrS-U84Sj-9MzhQ-WawDK | 25/18/8 | 104.0 | 1.59 | 2026-07-02 15:30:20 · 32m 46s | |
| CSGO-5tm8e-Gyk7O-75FkB-WuyGN-mHHnK | 9/15/3 | 69.2 | 0.76 | 2026-07-02 14:55:14 · 28m 10s | |
| CSGO-C6sD6-vrUGy-tYUQ9-yHox2-KeS8N | 15/16/3 | 60.5 | 0.94 | 2026-06-25 19:02:46 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.