Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FE4CF-2NeUN-NELDG-oMPLd-zi8LK | 22/19/6 | 98.8 | 1.29 | 2026-07-08 23:34:28 · 32m 7s | |
| CSGO-k449K-Jqd88-pWdps-dZzcV-ym7SA | 13/4/2 | 84.2 | 1.72 | 2026-07-01 23:15:59 · 17m 17s | |
| CSGO-expNf-SBpwi-zdktn-jHj6a-otB3J | 10/17/4 | 60.5 | 0.69 | 2026-06-27 22:52:00 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.