Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PSsOh-c3CYf-P92v4-hbVzC-b99PL | 13/16/3 | 62.2 | 0.82 | 2026-06-13 22:55:36 · 34m 45s | |
| CSGO-VOidK-eOciE-5vQMe-ARWMn-tNTWJ | 18/19/4 | 94.3 | 1.13 | 2026-06-13 22:19:42 · 32m 53s | |
| CSGO-raUyW-phvrs-WJr5U-J6JFd-DuQVP | 15/16/1 | 60.5 | 0.93 | 2026-06-13 21:25:39 · 39m 58s | |
| CSGO-TGtnY-ys9jH-whuYr-r6Vva-OPDhP | 11/18/4 | 78.0 | 0.84 | 2026-06-13 20:48:42 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.