Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNQqt-zjuVA-cDm9U-rpuDs-4ML9P | 13/15/8 | 79.0 | 1.22 | 2026-07-04 20:30:48 · 27m 50s | |
| CSGO-9owaA-m6tta-MBouD-BiYS7-LVoxA | 8/15/5 | 61.3 | 0.73 | 2026-06-30 18:51:23 · 36m 46s | |
| CSGO-OBLRj-GT6Pa-QwCxE-9tmcw-OfX2Q | 18/15/6 | 88.1 | 1.26 | 2026-06-30 18:16:49 · 31m 34s | |
| CSGO-8reQr-oL3Re-M8ZeQ-tOkeL-pmXML | 4/16/4 | 49.4 | 0.42 | 2026-06-30 17:43:10 · 24m 7s | |
| CSGO-cb5uw-MsjnK-3XY6c-dPRzL-kHBxH | 7/12/6 | 52.4 | 0.78 | 2026-06-28 19:37:32 · 33m 21s | |
| CSGO-4FG2J-j7rdF-CAqi5-UUfqc-SZYML | 12/16/4 | 57.6 | 0.91 | 2026-06-28 18:56:53 · 37m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.