Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByWWb-fqeSi-uEoUU-v4F4O-qScRF | 20/18/5 | 88.5 | 1.17 | 2026-07-02 19:29:01 Β· 47m 31s | |
| CSGO-EmWqZ-jBYJ3-htcVw-4bK7h-LtjPK | 14/15/4 | 74.6 | 0.93 | 2026-06-29 18:10:14 Β· 29m 52s | |
| CSGO-9WaoF-H7ixx-L3cp6-xDfP6-ddbhQ | 20/16/6 | 102.3 | 1.38 | 2026-06-28 16:58:22 Β· 37m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.