Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vJzSw-G2EDz-TaV24-FQsnA-QKD7K | 10/21/7 | 58.1 | 0.64 | 2026-06-25 17:55:08 · 36m 10s | |
| CSGO-3qACa-bX9YO-cNf9O-sZG8p-yfUGQ | 10/19/1 | 51.1 | 0.52 | 2026-06-12 18:56:04 · 35m 30s | |
| CSGO-tTZxM-pTBBz-x4Ct2-OqJN5-OqTiA | 10/17/3 | 59.9 | 0.63 | 2026-06-12 18:14:44 · 32m 41s | |
| CSGO-boJWt-PXBSp-M2xKr-quETz-VqKPJ | 12/7/8 | 93.3 | 1.44 | 2026-06-12 17:47:36 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.