Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n7FYk-mHJ2S-p7EsA-dYaio-QiHvM | 13/6/2 | 63.1 | 1.45 | 2026-07-06 21:01:05 · 19m 38s | |
| CSGO-hQ3J4-Mc9BJ-oCmLG-jL2dK-38JzN | 18/15/6 | 88.5 | 1.26 | 2026-06-10 19:52:41 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.