Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vp3Wu-coyrm-oQePR-rR5QA-XTKXL | 10/9/7 | 80.1 | 1.14 | 2026-06-27 20:53:30 · 24m 30s | |
| CSGO-dXAN5-Xxqob-awYoS-kJOk2-VWJeB | 10/17/6 | 76.6 | 0.74 | 2026-06-07 20:07:19 · 25m 55s | |
| CSGO-mxyq8-cbOCQ-B4OFN-SJE76-HLtCQ | 22/24/12 | 106.5 | 1.27 | 2026-06-07 18:41:51 · 41m 55s | |
| CSGO-BBtdp-Dzk5w-9GfVq-wDYjX-XkKoD | 16/16/4 | 79.1 | 1.11 | 2026-06-06 21:02:58 · 32m 1s | |
| CSGO-Wm9HG-OL2AS-2VMHb-MUJe7-PeS8N | 22/10/4 | 85.0 | 1.59 | 2026-06-05 19:30:53 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.