Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WO36x-Q8bEt-9QS9w-sJPvM-aHyoO | 13/17/11 | 77.4 | 1.05 | 2026-07-03 19:00:50 · 44m 46s | |
| CSGO-LNhA8-meAj8-TrwMX-icajx-VCZQM | 9/7/8 | 82.5 | 1.28 | 2026-07-03 18:31:01 · 25m 4s | |
| CSGO-fdCwy-EFLit-BGucC-CB499-nUoEM | 11/17/5 | 56.8 | 0.79 | 2026-06-11 11:45:53 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.