Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tCXfS-yOGbk-RPM6e-hMHtk-hXWDJ | 18/20/5 | 86.6 | 1.15 | 2026-06-27 17:00:44 · 32m 3s | |
| CSGO-3TOpf-sxirw-t75yR-m2Qc8-69frM | 10/24/11 | 67.2 | 0.62 | 2026-06-21 12:37:46 · 44m 32s | |
| CSGO-zfYdj-omvL5-C3wS3-SVqMK-VTTrC | 14/21/6 | 64.4 | 0.82 | 2026-06-15 19:24:57 · 48m 36s | |
| CSGO-NGK7b-hzepM-P34fe-jTEcF-CUQ7B | 5/16/4 | 41.4 | 0.28 | 2026-06-15 18:55:31 · 26m 56s | |
| CSGO-6pGq9-Q73VU-NHFxD-jtZrz-KquaL | 12/14/8 | 61.8 | 0.88 | 2026-06-15 18:15:22 · 34m 50s | |
| CSGO-atOpe-DCZ7E-3eooN-CSZEB-eosSJ | 20/18/7 | 99.6 | 1.32 | 2026-06-08 19:07:40 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.