Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eTD29-pvU2F-mc2Op-OHejK-LTBtG | 10/16/4 | 63.4 | 0.74 | 2026-07-05 17:41:17 · 30m 34s | |
| CSGO-aUk3s-Sy9TG-he6Cy-RGRsM-AJQRO | 9/15/1 | 53.3 | 0.56 | 2026-07-05 10:53:21 · 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.