Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XQw88-NDY8p-Td8Gp-kJ9t9-ipcJD | 18/17/2 | 83.9 | 1.20 | 2026-07-02 16:42:14 · 39m 30s | |
| CSGO-McQtB-vHiLH-2TjmJ-tszZh-kOijD | 18/14/9 | 70.7 | 1.30 | 2026-06-24 16:31:14 · 35m 20s | |
| CSGO-ONhTT-UFTKN-mBbVz-9XTWE-Rd3AC | 13/16/7 | 74.8 | 0.89 | 2026-06-24 15:57:24 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.