Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jvj3b-w9QHu-brYQT-64NbT-6a4mA | 10/17/5 | 52.7 | 0.75 | 2026-07-02 20:28:30 · 38m 34s | |
| CSGO-SBiGr-Qz5Ws-cNWdU-Wnt3w-sLqRP | 17/26/10 | 79.2 | 0.94 | 2026-07-02 19:21:42 · 53m 10s | |
| CSGO-4baDE-NUMeN-9q2q7-KXWCv-R2DmQ | 21/22/6 | 80.0 | 1.04 | 2026-07-01 20:48:12 · 48m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.