Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YkQtr-6vU4c-CPwUt-DfC82-VMqBE | 6/19/1 | 29.3 | 0.33 | 2026-06-27 23:21:17 · 30m 48s | |
| CSGO-GP36Q-9w9VN-Y6hio-weB3T-B7r4N | 8/19/4 | 42.8 | 0.57 | 2026-06-27 22:47:19 · 30m 1s | |
| CSGO-aZ5YY-6ENBN-pabmw-OBBjR-HvoNO | 4/24/3 | 24.3 | 0.04 | 2026-06-27 22:04:40 · 38m 49s | |
| CSGO-Gt8dR-MajV9-A9YGN-prpKT-3vKjC | 12/14/4 | 64.5 | 0.94 | 2026-06-27 21:30:48 · 25m 33s | |
| CSGO-fDwtV-nuYL8-Dp7Nu-CzYEN-GS6yD | 4/14/0 | 28.7 | 0.02 | 2026-06-20 00:46:24 · 18m 13s | |
| CSGO-QFtWm-sG2uk-OGZTW-zx8Pr-vWHzN | 17/19/2 | 65.5 | 0.96 | 2026-06-19 22:43:15 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.