Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SoGk-otXyi-7qQte-n82Hb-YZx9H | 13/11/3 | 79.6 | 1.25 | 2026-07-03 20:47:58 · 30m 23s | |
| CSGO-nczhS-yaX2R-3Akyw-Ve5aQ-mRXXC | 18/24/3 | 72.3 | 0.83 | 2026-07-01 08:58:54 · 54m 19s | |
| CSGO-5ehYb-hsdZm-RSacY-dEP7K-S8kXM | 13/14/3 | 62.0 | 0.90 | 2026-06-15 19:50:08 · 25m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.