Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d7TOQ-WMeQU-HbhBf-Uq6bd-ZEA2P | 7/14/4 | 46.8 | 0.62 | 2026-07-01 18:23:02 · 27m 56s | |
| CSGO-T4vGT-O3HWb-v2XqC-fp3YD-vJedJ | 13/18/2 | 51.8 | 0.76 | 2026-06-22 23:36:00 · 37m 25s | |
| CSGO-rdNLO-9FLrT-7S3iu-dYfJJ-z8kHB | 11/17/8 | 61.9 | 0.85 | 2026-06-22 22:51:30 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.