Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nnmwm-2X2Pd-HHeAL-DDNmm-DiRFE | 12/15/4 | 59.4 | 0.91 | 2026-06-29 17:33:04 · 31m 23s | |
| CSGO-3mFK4-B2F5F-HZCNX-qx6MO-DJsiB | 13/16/1 | 72.9 | 0.94 | 2026-06-29 08:19:09 · 27m 55s | |
| CSGO-Q5kZ5-dYX7F-9Vxnn-PBKvs-JXykG | 28/23/6 | 96.1 | 1.37 | 2026-06-29 06:14:45 · 56m 50s | |
| CSGO-8RWhX-qOFof-M6Ur7-7DVP5-ZAFKO | 9/14/5 | 57.2 | 0.76 | 2026-06-25 10:39:12 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.