Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aO2Ue-582js-yh2vb-Zho9u-4CZAB | 16/13/8 | 82.8 | 1.39 | 2026-06-30 19:17:11 · 31m 1s | |
| CSGO-ZfvBV-BQOCa-t6LRi-eJFLi-DOizO | 22/12/3 | 96.2 | 1.60 | 2026-06-30 18:35:10 · 35m 58s | |
| CSGO-dQxqS-B9qYk-NEs3P-XfK35-wAw5G | 8/13/0 | 62.9 | 0.65 | 2026-06-23 21:00:08 · 29m 49s | |
| CSGO-JrpS4-nTtVT-hj3bF-WedD6-2dKTK | 24/19/2 | 98.5 | 1.38 | 2026-06-23 20:20:12 · 36m 53s | |
| CSGO-4nERa-AkWRG-NHBBp-SZwOM-AJQRO | 11/19/10 | 73.6 | 0.80 | 2026-06-17 18:02:27 · 42m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.