Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DD6y7-ZfWmP-Xt9TP-nzxHm-BEbYO | 8/12/6 | 54.2 | 0.86 | 2026-06-25 14:59:23 · 27m 41s | |
| CSGO-ypF6k-5koXJ-Edjfb-SjMvO-hwAAA | 10/5/0 | 69.5 | 1.54 | 2026-06-25 14:10:30 · 11m 56s | |
| CSGO-3iEUc-uts39-v4ybG-brdKr-8h9GJ | 16/18/6 | 83.6 | 1.05 | 2026-06-25 13:24:51 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.