Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hwUpF-qhOSO-PQrim-e8J98-PKD7K | 9/18/6 | 64.0 | 0.58 | 2026-07-01 16:10:44 · 39m 8s | |
| CSGO-AZ9YT-cinkU-TExJh-vbHQO-9v4ZJ | 20/23/7 | 79.0 | 1.04 | 2026-07-01 15:06:58 · 52m 37s | |
| CSGO-FezbY-XJCoP-fRM55-afTW2-VMqBE | 19/10/5 | 84.1 | 1.49 | 2026-06-30 21:43:03 · 38m 32s | |
| CSGO-oCTsV-PbNEk-PfPDB-iZCwG-CoRqJ | 20/16/2 | 93.1 | 1.31 | 2026-06-21 14:22:38 · 41m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.