Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HXTHo-wHBp3-7JPvv-8ZxaT-MQCmQ | 4/17/5 | 47.5 | 0.32 | 2026-07-06 18:59:38 · 29m 52s | |
| CSGO-uLD9B-XvvGJ-oNVQV-v2fJ2-RBUWJ | 10/17/4 | 59.2 | 0.74 | 2026-07-06 18:27:38 · 28m 49s | |
| CSGO-hCBuQ-aWZVO-mVzUp-kn34h-2XmfO | 12/17/5 | 69.4 | 0.81 | 2026-06-17 18:21:28 · 30m 24s | |
| CSGO-iRzGZ-NbDxS-T5jH5-e2iPx-OfX2Q | 7/14/6 | 48.9 | 0.71 | 2026-06-17 17:43:27 · 35m 15s | |
| CSGO-CM5AP-R5mdo-n4WwH-rhrCf-2iEBM | 16/13/7 | 64.7 | 1.14 | 2026-06-17 16:10:08 · 45m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.