Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WXX7J-JQdpS-6cZNq-vYbJe-ciQZQ | 14/10/7 | 83.7 | 1.41 | 2026-07-03 01:16:22 · 29m 19s | |
| CSGO-DRURw-WWtd5-orGsQ-2YS2u-y2DVF | 15/24/2 | 54.3 | 0.64 | 2026-07-01 19:33:20 · 53m 39s | |
| CSGO-PjYX6-knLvn-zpn5f-5hZuw-Nf78F | 34/23/7 | 99.0 | 1.51 | 2026-06-29 21:39:44 · 54m 0s | |
| CSGO-jMSGh-9tsw4-kq5a3-VpOVS-BHLXL | 17/16/6 | 75.3 | 1.07 | 2026-06-19 14:47:23 · 35m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.