Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9rNqZ-VZTws-Qdx4w-3yYCK-9Sm6J | 17/18/3 | 78.6 | 1.02 | 2026-06-27 16:25:13 · 33m 49s | |
| CSGO-OmOHs-PBbpV-9Pwmu-U4BAN-qmdBN | 14/15/1 | 77.8 | 1.07 | 2026-06-15 18:36:34 | |
| CSGO-foQi3-E7Oz8-cmkMC-rX5QY-FvxfF | 16/13/8 | 90.0 | 1.36 | 2026-06-13 19:32:13 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.