Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-axhiM-eCbhO-6HQv8-OXoTy-KquaL | 8/18/5 | 44.3 | 0.60 | 2026-07-04 10:27:12 · 34m 34s | |
| CSGO-9iPe6-t3XLf-yFt64-TaEJT-3krFF | 7/13/8 | 38.0 | 0.75 | 2026-07-03 07:44:49 · 41m 59s | |
| CSGO-54idm-tsj5s-x2yqb-hKKCS-MHcVG | 7/6/1 | 32.7 | 1.00 | 2026-06-30 16:46:13 · 19m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.