Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqx83-r3YmV-84a4f-xDxk6-TVkTL | 23/18/7 | 95.2 | 1.43 | 2026-06-24 21:08:41 · 36m 6s | |
| CSGO-VRTZ6-8Xuxf-NThYy-WfCWC-7JxbE | 17/17/3 | 69.2 | 0.98 | 2026-06-24 20:31:18 · 32m 21s | |
| CSGO-GwVyV-phtxn-6jiHw-kOLMf-2XmfO | 17/15/8 | 79.7 | 1.18 | 2026-06-24 19:55:16 · 33m 11s | |
| CSGO-tsyPX-VqZcK-TsW2n-GNWti-SuHaA | 23/19/3 | 95.9 | 1.34 | 2026-06-17 18:39:17 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.