Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WEjCq-Pake3-Xstik-Hkp3W-v5TCP | 8/13/2 | 49.5 | 0.66 | 2026-07-04 20:09:18 · 25m 26s | |
| CSGO-jpRJb-yiL9Z-OqPou-wRONe-wjNYE | 15/20/11 | 78.4 | 1.03 | 2026-07-04 19:11:35 · 43m 57s | |
| CSGO-SbVEM-P5QBw-76LHH-bzyxA-wd2UO | 8/10/1 | 71.1 | 0.77 | 2026-07-04 18:52:47 · 11m 16s | |
| CSGO-QDeNU-OW4jm-PCQV5-Up5Hv-VN3tJ | 13/14/11 | 77.1 | 1.10 | 2026-07-01 16:04:41 · 41m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.