Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8Ozp-PMLvC-3PsFf-waCKP-ObCRE | 8/15/2 | 62.4 | 0.51 | 2026-07-04 18:58:32 · 28m 5s | |
| CSGO-J5MbB-iHv9r-AKKjB-dOpof-PjNpP | 9/18/0 | 44.1 | 0.54 | 2026-07-04 18:14:43 · 36m 31s | |
| CSGO-5K5nZ-MeH2S-jQ7WB-YjPBn-Piq3B | 3/16/6 | 47.0 | 0.34 | 2026-07-04 17:42:26 · 29m 9s | |
| CSGO-ru6L3-fFcy8-pArvC-u44tv-EWtrD | 6/16/4 | 61.9 | 0.34 | 2026-06-30 19:47:52 · 26m 30s | |
| CSGO-dTvuO-AZPJj-Gm3fq-WiSwC-4cEZG | 13/16/5 | 84.4 | 0.96 | 2026-06-30 18:43:30 · 34m 16s | |
| CSGO-hdQGR-P6ux4-iwZPU-NksUW-ca43L | 15/10/4 | 63.5 | 1.27 | 2026-06-26 18:17:51 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.