Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uv2dj-zpvcT-79AvJ-LBDT7-AfxTC | 8/18/7 | 61.3 | 0.58 | 2026-06-24 22:04:25 · 29m 13s | |
| CSGO-aaHfV-dcwoM-cHrke-6AA62-xLqRP | 9/15/6 | 54.1 | 0.71 | 2026-06-24 20:21:29 · 38m 23s | |
| CSGO-W5MXt-ONoDO-GGJGa-8miOa-oF7yD | 10/20/1 | 33.7 | 0.53 | 2026-06-13 19:19:08 · 42m 9s | |
| CSGO-eA69p-8L8Kx-kVojG-PM386-myBcO | 11/16/8 | 73.9 | 0.96 | 2026-06-13 18:45:36 · 27m 17s | |
| CSGO-cVfwF-u2uJx-hYGR5-VpvjL-hJQBD | 10/7/4 | 147.3 | 1.69 | 2026-06-13 18:28:11 · 13m 37s | |
| CSGO-eboYb-JYdtm-4hrCw-HNYbZ-FFzQN | 11/16/6 | 61.0 | 0.79 | 2026-06-13 17:53:48 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.