Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zPvCU-9yHAh-EZfaN-JhHFj-djEuA | 3/19/6 | 37.4 | 0.13 | 2026-07-03 22:07:25 · 32m 17s | |
| CSGO-z9S3y-MfUF5-VR6f8-XTypY-U6ZkF | 5/18/6 | 42.0 | 0.29 | 2026-07-03 21:27:50 · 33m 8s | |
| CSGO-Yunx3-e3i9b-TxkWc-7JqoV-rZ7nM | 14/17/4 | 66.6 | 0.96 | 2026-07-03 20:51:42 · 32m 0s | |
| CSGO-fn8cT-8He3N-RdGiS-cqJyy-KWtrD | 14/13/5 | 79.7 | 1.19 | 2026-07-02 20:31:11 · 32m 38s | |
| CSGO-X8Lqq-NSfKN-pdwwH-d5Myq-4ML9P | 18/16/9 | 90.1 | 1.27 | 2026-07-02 19:47:44 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.