Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tAFKK-KcRnH-kfAVX-vnVyn-SD8aC | 9/16/11 | 72.6 | 0.86 | 2026-06-30 02:05:52 · 29m 0s | |
| CSGO-eXeJ4-RXtbX-JCMri-aXAGv-N3MAK | 18/20/6 | 80.1 | 1.03 | 2026-06-27 05:38:39 · 37m 20s | |
| CSGO-AhhKP-4aeTD-wKYR9-p7jyF-kosSJ | 14/16/3 | 72.0 | 1.07 | 2026-06-27 05:03:29 · 32m 14s | |
| CSGO-UCtWe-Vzm6S-yQnTy-sJtzG-wcpmJ | 10/7/6 | 90.1 | 1.42 | 2026-06-27 04:35:13 · 23m 17s | |
| CSGO-ATnw7-VFQWJ-bCqCj-n7V4k-2h3RG | 1/2/2 | 11.6 | 0.26 | 2026-06-27 03:32:38 · 16m 4s | |
| CSGO-NZZAF-fEOfk-UNaZP-UwF5U-AvxfF | 16/14/3 | 75.3 | 1.26 | 2026-06-20 22:23:16 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.