Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8Ozp-PMLvC-3PsFf-waCKP-ObCRE | 16/14/6 | 102.1 | 1.31 | 2026-07-04 18:58:32 · 28m 5s | |
| CSGO-J5MbB-iHv9r-AKKjB-dOpof-PjNpP | 22/17/12 | 124.4 | 1.52 | 2026-07-04 18:14:43 · 36m 31s | |
| CSGO-5K5nZ-MeH2S-jQ7WB-YjPBn-Piq3B | 13/14/2 | 74.3 | 0.96 | 2026-07-04 17:42:26 · 29m 9s | |
| CSGO-ru6L3-fFcy8-pArvC-u44tv-EWtrD | 9/14/3 | 76.8 | 0.86 | 2026-06-30 19:47:52 · 26m 30s | |
| CSGO-dTvuO-AZPJj-Gm3fq-WiSwC-4cEZG | 13/15/3 | 69.0 | 1.05 | 2026-06-30 18:43:30 · 34m 16s | |
| CSGO-hdQGR-P6ux4-iwZPU-NksUW-ca43L | 22/13/6 | 94.2 | 1.62 | 2026-06-26 18:17:51 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.